Sound libraries · released

Recorded in rooms,
not generated.

1,616 sounds across four libraries. Every door, drawer, kettle and clock mechanism captured with a microphone in front of the real object, then named to the Universal Category System so it drops into your project already sorted.

Libraries
4
Sounds
1,616
Naming
UCS
Recorded at
up to 192 kHz

Six of them, right here.

Five of them are from the free packs, which you can download in full without paying anything. The sixth, the letterbox, comes from Household Interior Foley Vol. 1. The file name under each one is the name it ships with. That is what UCS naming looks like in practice.

Cover of the free Household Interior Foley sample pack

Both starter packs are free.

They are cut from the full libraries and carry the same naming and the same recordings. The entry point, not a teaser trailer.

This is what making a library looks like.

Four sessions, filmed while they ran. The box on the floor gets whatever the sound needs that day, the microphones come down to meet it, and the take is repeated until there is enough variation to cut from. Nothing starts until you press play.

Westminster clock The chime damped by hand, one strike at a time
Movement A length of wood pulled past the microphone, again and again
Plastic sheeting A hand on tarpaulin, close enough to hear the weave
Crushing Dry flakes in the empty box, for breaking and crunching

Why a library and not a search result

The sounds most games use are the sounds every other game uses. A door creak that appears in a thousand titles stops carrying information. The player has heard it somewhere else and it no longer belongs to your world.

These libraries were recorded the slow way: one object at a time, many passes, every variation kept. A single cellar door produced dozens of usable files: handle, key, latch, slow close, slam. A game needs the whole gesture, not one representative sample.

Named so you can actually find them

Every file follows the Universal Category System, and every volume ships with its metadata as both CSV and PDF. That means the library sorts itself the moment it lands in your sound tool, and it is the same standard the UCS Tagger was built to apply.

Need something that isn't in a library yet?

Custom recording works the same way as these packs, only pointed at your game: your objects, your rooms, your variation count. Tell me what you need recorded.